I purchased four x 4 in eDRUMin units. They are working together just fine in general. Still hooking up triggers and dialing them in before I even open up the softsynth (BFD3) and dive into the sounds.
Questions:
1. I have set up the drum map to BFD. Does that limit working articulation use? I have a CyY5R in the crash 1 slot. Can't get the bell to activate at all. using the configuration that requires two cables. And yes, the slot to the right of the ride slow shows bell. The problem is not the cymbal itself, I have tried three different CY15R's I have also checked the trigger input and cable using a tom, it's working.
2. The number of Dot's under a trigger picture shows the number of outputs. Why are some dot's white vs black?
3. When using a two cable Ride config, is there a way to adjust the input level of the second cable?
Update: Going to try the beta version, one of the bug fix's may apply (bell stops working with dual cable ride). Will report back
New user questions
Re: New user questions
Does BFD support bell articulations for crashes? I don't think it does.ELEGENT DRUM wrote: ↑Mon Mar 10, 2025 11:10 pm1. I have set up the drum map to BFD. Does that limit working articulation use? I have a CyY5R in the crash 1 slot. Can't get the bell to activate at all. using the configuration that requires two cables. And yes, the slot to the right of the ride slow shows bell. The problem is not the cymbal itself, I have tried three different CY15R's I have also checked the trigger input and cable using a tom, it's working.
For crashes on a standard kit, there are two--hence the two dots. They just help differentiate the left vs right crash.ELEGENT DRUM wrote: ↑Mon Mar 10, 2025 11:10 pm2. The number of Dot's under a trigger picture shows the number of outputs. Why are some dot's white vs black?
There is no input level on the second input of a ride. The piezo signal is completely ignored. It's just reading the state of the bell switch which is open or closed (1 or 0).ELEGENT DRUM wrote: ↑Mon Mar 10, 2025 11:10 pm3. When using a two cable Ride config, is there a way to adjust the input level of the second cable?
-
- Posts: 23
- Joined: Mon Mar 10, 2025 10:51 pm
Re: New user questions
Thanks for the reply. In general, eDRUMin is a huge upgrade from all past drum brains. Great product.
Downloaded the beta, no different from the standard as far as I can tell. Both are version 2.3.2
BFD does not support a bell for crash one by default, it can be added manually.
Does eDRUMin prevent the use of the note# because of the BFD mapping choice?
So the only way to adjust the way a Cy15r decides on the switch is by messing with the physical cymbal? As in taking the rubber off and adding materials to adjust the tension. I was hoping by having four inputs, it could be better controlled when the bell is activated. My current issue is it goes from edge to bell, very rare for a bow hit to show up.
Worth note: My ride position is using EF note 20" and it's working slick. My CY15R'S are all starting to get old (15+years) but not worn out. The rubber still looks good.
Suggestion: CY15R's are very common, and many people have old ones. From what I see from your software is that the bell triggering switch is influenced by the volume of the hit. There should be another curve to adjust how the bell senses based on the volume of the hit. Might be difficult to explain to users or program to begin with.
----edit---
Turns out CY15R works better (can dial it in better) with a single cable vs two. The choice of BFD did not prevent the note # from being set up. Guessing the single cable version is a way to avoid using the switch built into the ride.
I suggest: The manual should explain what the black and white dots are for. I was thinking it had to do with the amount and status of articulations, not the physical position in the page 1 kit image.
Another solution would be to have the dots in the page 1 image. Then it would be obvious. That would require moving the dots on top of the image vs below. I bet it was done that way to both avoid adding more images to the interface, while letting the user know what cymbal is being edited.
A single sentence in the manual would handle it.
Downloaded the beta, no different from the standard as far as I can tell. Both are version 2.3.2
BFD does not support a bell for crash one by default, it can be added manually.
Does eDRUMin prevent the use of the note# because of the BFD mapping choice?
So the only way to adjust the way a Cy15r decides on the switch is by messing with the physical cymbal? As in taking the rubber off and adding materials to adjust the tension. I was hoping by having four inputs, it could be better controlled when the bell is activated. My current issue is it goes from edge to bell, very rare for a bow hit to show up.
Worth note: My ride position is using EF note 20" and it's working slick. My CY15R'S are all starting to get old (15+years) but not worn out. The rubber still looks good.
Suggestion: CY15R's are very common, and many people have old ones. From what I see from your software is that the bell triggering switch is influenced by the volume of the hit. There should be another curve to adjust how the bell senses based on the volume of the hit. Might be difficult to explain to users or program to begin with.
----edit---
Turns out CY15R works better (can dial it in better) with a single cable vs two. The choice of BFD did not prevent the note # from being set up. Guessing the single cable version is a way to avoid using the switch built into the ride.
I suggest: The manual should explain what the black and white dots are for. I was thinking it had to do with the amount and status of articulations, not the physical position in the page 1 kit image.
Another solution would be to have the dots in the page 1 image. Then it would be obvious. That would require moving the dots on top of the image vs below. I bet it was done that way to both avoid adding more images to the interface, while letting the user know what cymbal is being edited.
A single sentence in the manual would handle it.
Last edited by ELEGENT DRUM on Tue Mar 11, 2025 3:56 am, edited 7 times in total.
-
- Posts: 23
- Joined: Mon Mar 10, 2025 10:51 pm
Re: New user questions
New question 1: Is there a way to turn the side stick feature off for a tom? The drum in specific is a hart 13" modified with Roland Cone. With other brains I would use a Roland 105x as the starting point. Is there a better choice of starting drum that does not include a side stick? My goal is to never allow use of the side stick articulation in this case.
---EDIT-- figured this out. Adjust the color square to remove the black area.
New question 2. Trying to recreate a trick I used on the TD20 (does not work on newer Roland brains, they simplified the inputs for cost)
On the TD 20, I would split the snare into two inputs (adjusts sense level) and use a balanced to unbalanced cable half plugged in for the jumper to the second input. Then I would dial the main input in as the rim only (turn off head sound) and use an aux input for the head.
The result is a blend of head and rim sounds vs a switch. The goal is to achieve varied amounts of rim for any given head volume or the other way around; Varied volume of head for a given rim level. This is what I call a true rim shot. The drum then has two dimensions (head and rim) vs one dimension=volume+ a switch.
What's the path of least resistance to achieve the same result.
to put the question another way for clarity: I desire to use two inputs from a single cable(snare) so that one can be dialed in for head and the other dialed in for rim. The two sound overly vs switch.
I have every kind of cable available including inserts, headphone splitters, stereo, mono, and specials of balanced to unbalanced.
---edit---
This was easy. Headphone splitter and dial in one input for head and one input for rim.
New question 3:
I have a MioXL midi interface. eDRUMin did not work through the USB host ports. It appears the software only works when USB is not routed through a USB host box. Have other made that combination work, or is this a limitation of the software?
---EDIT-- figured this out. Adjust the color square to remove the black area.
New question 2. Trying to recreate a trick I used on the TD20 (does not work on newer Roland brains, they simplified the inputs for cost)
On the TD 20, I would split the snare into two inputs (adjusts sense level) and use a balanced to unbalanced cable half plugged in for the jumper to the second input. Then I would dial the main input in as the rim only (turn off head sound) and use an aux input for the head.
The result is a blend of head and rim sounds vs a switch. The goal is to achieve varied amounts of rim for any given head volume or the other way around; Varied volume of head for a given rim level. This is what I call a true rim shot. The drum then has two dimensions (head and rim) vs one dimension=volume+ a switch.
What's the path of least resistance to achieve the same result.
to put the question another way for clarity: I desire to use two inputs from a single cable(snare) so that one can be dialed in for head and the other dialed in for rim. The two sound overly vs switch.
I have every kind of cable available including inserts, headphone splitters, stereo, mono, and specials of balanced to unbalanced.
---edit---
This was easy. Headphone splitter and dial in one input for head and one input for rim.
New question 3:
I have a MioXL midi interface. eDRUMin did not work through the USB host ports. It appears the software only works when USB is not routed through a USB host box. Have other made that combination work, or is this a limitation of the software?
-
- Posts: 23
- Joined: Mon Mar 10, 2025 10:51 pm
Re: New user questions
In general, my goal is to get every ounce of real drum kit feel from an E-kit as possible.
Any have trick to offer up to that end?
Here are the things I have done to that end:
Each trigger unit on its own stand and heavy, removes crosstalk issues completely.
The size of each piece is as large as I can afford. For example, I settled on using a 13" drum as my floor tom that I had already vs buying a 15" floor tom from EF note. The crash cymbals are 15" vs 17 to 19" range. have 14" snare, 20" ride, 13" hats.
Taking all the time needed to set up each trigger for a smooth feel. Even at the cost of ease of use.
BFD is the only program that once in a while when listening to playback, I think, that sounds like a real unprocessed drum.
I plan to export every track and process in the analog world like a real drum (inductor EQ, transient designer, buss compression, outboard reverb).
I bet there is a way to do it that I have not figured out yet. Can I add crosstalk back in where it does not exist? The goal is to have all the toms ring a bit when the snare or kick are hit. Just like a real kit.
---edit--
Found the tips & tricks section. Using a mesh + switch pad, dual mono is interesting, but have not found where to apply different volumes and curves to the head vs rim input.
Any have trick to offer up to that end?
Here are the things I have done to that end:
Each trigger unit on its own stand and heavy, removes crosstalk issues completely.
The size of each piece is as large as I can afford. For example, I settled on using a 13" drum as my floor tom that I had already vs buying a 15" floor tom from EF note. The crash cymbals are 15" vs 17 to 19" range. have 14" snare, 20" ride, 13" hats.
Taking all the time needed to set up each trigger for a smooth feel. Even at the cost of ease of use.
BFD is the only program that once in a while when listening to playback, I think, that sounds like a real unprocessed drum.
I plan to export every track and process in the analog world like a real drum (inductor EQ, transient designer, buss compression, outboard reverb).
I bet there is a way to do it that I have not figured out yet. Can I add crosstalk back in where it does not exist? The goal is to have all the toms ring a bit when the snare or kick are hit. Just like a real kit.
---edit--
Found the tips & tricks section. Using a mesh + switch pad, dual mono is interesting, but have not found where to apply different volumes and curves to the head vs rim input.