DSP Trigger v1.2 is released.

Post Reply
User avatar
Rob
Site Admin
Posts: 4315
Joined: Sat Aug 01, 2009 2:04 pm

DSP Trigger v1.2 is released.

Post by Rob »

This update brings a host of bug fixes along with some new advanced controls. It also contains many small improvements for using DSP Trigger to do drum replacement. The manual has also been updated.

New Features

Auto MIDI Routing
Prior to version 1.2, each instance of DSP Trigger was responsible for outputting its own MIDI and as such the user needed to route the MIDI from each instance to a drum sampler. This was fine if you were only using a single instance of the plugin.

In version 1.2, the MIDI from all instances is grouped together and output by a single instance of the plugin. So now it doesn't matter how many instances of the plugin you have running, you'll only need to route the MIDI from a single instance.

SteadyShot
When doing extremely fast rolls, it's hard to always get a perfect positional reading on the lightest of hits. The new SteadyShot feature corrects this problem and ensures smooth positioning in rolls without locking the positioning is place. The control allows you to set BPM as which SteadyShot begins to kick in.

Rimshot Range
The Rimshot Range control allows you to adjust the tradeoff between how easily rimshot articulations are triggered vs. mis-triggered.

BPM Indicator
This is a simple little feature that calculates the BPM of your hits.

Bug Fixes
  • Wave profile and hit decay of hits cancelled by crosstalk cancellation are no longer displayed in the Input Section.
  • Fixed some issues relating to auto calibrating the scan time.
  • Fixed some issues relating to rimshot detection.
  • Improvements to the stability of the plugin.
Post Reply